Monday, December 28, 2009

T.Y.I.G. 2009 and BEYOND!

It's been a somewhat slow but interesting year in the Gemini camp this year. I did a lot of work in my studio but, didn't really have a TON of time to move Planet Gemini as far forward as I would have liked to. I figured I would take the time to tell you all what happened in 2009 and what hopefully is going to happen in 2010.

*The great CRASH of 2009*
My computer at the studio died a horrible death in 2009. Losing pretty much all of the files I was working on for a project with a great doom icon. I have since not been able to recover or re-create these tracks to my liking so I don't want to go into much more detail. I lost a LOT though. Pretty much 6+ months of work spanning from Planet Gemini stuff to other projects I was working on. I even lost some data from other bands that were recording in my studio at the time. I was running a RAID configuration and even that couldn't save my beloved files. I'm chalking up those tracks to being "gone" into the ether and hopefully their presence will return to be at some random point and time.

The crash destroyed almost a whole CD that I was calling "The End of Everything" it was dark and meloncoly and I very much believe that… it was a sign that the material was not to be released. It also destroyed a lot of demo files I had for the previous years Cauldron of Fuzz (which was to be called 666).

Regardless it's done and overwith and I can't get the stuff back. All three of my HDD's were fried and completely screwed beyond all recognition.


 

*Cauldron of Fuzz: SiX released on Halloween*
2009 saw the release of COF:SiX. An album that was basically written and recorded within a week or so and done with a BROKEN WRIST none the less. I really love this album as it is very much a fun listen. I love "My Nightmare" and "To Conjur the Silver Sunset" (which is spelled wrong on purpose by the way… think about it). The standout track from the feedback I've gotten is the final track "No Rest for the Wicked" which is basically a track that kind of talks about the "Curse" that I felt was on the album "Wicked". Reviews on the album have been kind of mixed. But, one thing I've always been appreciative about is my audience's open mindedness. I don't really get a lot of the people saying "PG aren't TrU D00M" type bullshit.

There were some fun instrumentation on COFSiX. Including my first use of Piano on a PG album. I used some synth in places. I used Congas and shakers and a bunch of percussion instruments. All kind of buried in a poor mix that was done in one day. But, hopefully I will re-visit COFSiX and give it a better mix.

*Wicked [Collector's Edition] (((The Curse Has Been Lifted)))*
FINALLY Wicked was released to what I would consider HUGE fanfare. Mark from PsycheDOOMelic got in touch with me and asked if I would like to release Wicked on his label. He basically told me to do anything that I like with it. I was blown away at the great offer that really had no strings attached to it (for the first time in my music career). I had a mix left over from a 2008 deal I had to release Wicked (That fell through) and so I was ready to send it off. I sent it to a friend of mine (Hoss/Dave from DeathMask) and he basically said "It feels like it's missing something" so I took it into my studio and completely opened up the old files and remixed and remastered everything. I even reworked and cleaned up some bothersome parts that were bugging me. After about 3 weeks of 12 hour days working on Wicked I finally left with something I was truly happy with. I added two bonus songs onto the end and basically called it [the collector's edition] because I am never going to put that out on the webpage. That is only going to be for those who have been bugging me for something substantial to own from PG.


 

After a bunch of nightmares with the pressings and dealing with a ton of unexplainable shit (including 6 fucking masters getting rejected by the pressing company). Finally Wicked is done.. it sounds great.. and I am so pleased at all of the amazing reviews it is getting. Most of them being 9 out of 10's or 19 out of 20's. I've got one 4 and a half stars and.. just.. tons of praise that really makes my black heart feel good. So for everyone out there who takes the time to write something up… thank you so much. (Even if you said I sound like the dude from sHEAVY… hehe). I truly appreciate everything you guys do for Planet Gemini and this style of music in general.


 

*2010*
13th year of Planet Gemini's existence. My eyes get all teary and wishy washy at the mere thought that it's been so long. 2010 will yield another PG album. But, probably no Cauldron of Fuzz this year….

*NEW ALBUM INFO*
I've been working on some new material for a couple of weeks but, I'm waiting for some new mics and some new studio equipment to come in. Expect this to be a little more "symphony-like" than previous Planet Gemini albums. The tentative name of the album is "The Devil's Workshop". I'm hoping for the album to be done in the spring and to be pressed by summer (hopefully by PyshceDOOMelic's label again as Mark and I have already talked about it). The album will be very dark and sinister but it might tread into some different territories. With all of this new equipment I've been buying it will no doubt be the best sounding PG project to date. I don't really have much more information for you guys at the moment but, it should be interesting.

*Comp songs!*
I've got two comps that I'll be doing songs for. My friends in the Doom Metal Alliance asked me to do a track for them a while back and I still haven't gotten off my ass to do that. But I will. I also have another magazine that asked me to do something for them so I'll be busting those out early 2010 hopefully. I love doing comps it really is a great way for new people to find my band.

*COFSeVeN*
I'm not thinking that the album will be done this year. I'd like to work on this with a close friend of mine and he is not in my general vicinity at the moment. But, I have faith that we can make something work and release something fun. If it's not this year it will be in 2011. We've been talking about working something out for a while. He has an album to do of his own and I'm going to be focusing on the Workshop so…. This year looks unlikely.

I mean, that's really about it. Another year down and more steps forward for PG. Thank you all so much for this year. Thank you all for all of the kind words you've said on forums or posting youtube videos… or.. whatever. For all of you who have sent me e-mails I cherish them all I really do. I've had people call me everything from a "Musical Genius" to a "Pompous Asshole" this year and frankly I think they both had some facets of the truth involved in them. I can't even begin to tell you all how much your support means to me. I know it seems like I disappear for a while but, it's just because I work so hard at getting better. Getting better on my drumming for these albums. Getting better at production for these albums.. Planet Gemini is really my life-force. There is very little I do that is NOT involved in learning and getting better for this. My music may not always be the most technical but… my music is soaked in passion. I bleed this stuff and will continue to do so until my dying day.

The fact that you all listen to it… gives my life validity and never forget that. You are just as much a part of this as I am. I've had so many e-mails this year from people telling me their stories. Maybe they were going through a hard time or had a bad situation. Some told me about how my music got them out of a "funk" that they were in. Or how sometimes my aggressive lyrics hit a nerve because of a situation that they were struggling through… E-mails like this ring in my head daily. Whenever I feel like I'm working too hard or some people don't understand me. You guys are always there… and as much as you say my music helps you.. Your e-mails help me. So… enough mushy stuff for now.

Onto 2010… onto more power, more strength and more HOPE… hope for a better future, a better world.. filled with better people.. onto a whole new world of shine.

I thank you all, I love you all
You'll hear from me again SOON!
Till I see you again
H

Tuesday, December 8, 2009

Wicked [Collector's Edition] release

Kay, so here's the deal. I just got my final pressings of Wicked [Collector's Edition] and I'm in the process of ordering some envelopes and updating the webpage.

Here is the thing... PLEASE READ!!!

I will only be signing and selling 50 COPIES of Wicked... that's it. That's all you will be able to get from the Planet Gemini Store as I have limited copies of the Digipack.

Everyone who's seen the artwork has loved it. It's got a 8 page booklet, lyrics, pictures and the usual crazy ramblings and rantings from me.

The CD includes all of Wicked completely remixed, remashed and remastered. It sounds LIGHT YEARS better than the offering on the webpage.

There are two bonus tracks included "Rise of the RedGod" which can be heard on the Myspace page and "Fal From the Sky" which I have completely remastered and reworked to sound more like the rest of the album.

This is NOT some quick release. In fact it's taken about a year to get all of my shit together to put this out.

The Packages include:
Wicked [Collector's Edition] Digipack

$13.00 USD with shipping included for the continental US
$16.00 USD with shipping included for International orders

Wicked [Collector's Edition] Digipack, Wizards Blood CD
$19.00 USD with shipping included for the continental US
$23.00 USD with shipping included for International orders

Wicked [Collector's Edition] Digipack, SuperGod[t]DevilMan CD
$19.00 USD with shipping included for the continental US
$23.00 USD with shipping included for International orders

Wicked [Collector's Edition] Digipack, SuperGod[t]DevilMan CD, Wizard's Blood CD
$23.00 USD with shipping included for the continental US
$27.00 USD with shipping included for International orders

and as I said there are only 50 that are coming from me. The rest will be up to the label.

I can however tell you this... 50 of these are NOT going to last long!!!

I will be updating the webpage over the next 2 days and the album should be available for purchase on Thursday. But, I will keep you notified via my blogs. Keep checking in.

Saturday, October 31, 2009

Cauldron of Fuzz: SiX to be released tonight 8pmEST


So for anyone paying attention to the myspace page will know. There WILL in fact be a Cauldron of Fuzz album out tonight. I will consist of 7 songs.. and run about 40 minutes (give or take).

It will be available on the webpage tonight FREE of charge. In mp3 and uncompressed WAV format. Be aware that this is album that I basically wrote/recorded/mixed and mastered in about 4 days time. This mix is NOT going to be perfect at all. But COF is a Halloween tradition to some of my listeners and I got a lot of e-mails from people saying how dissapointed they were last year... so... COFSiX... TONIGHT...

*Technical Issues*
Please keep in mind that COF has been known to crash my webpage due to large amounts of traffic. If you should log on at 8PM and the site is slow or down.. give it about 10 minutes and try refreshing your browser. Halloween and the day after are usually the highest traffic days for PG.net.

hope you all enjoy!
H

Tuesday, September 15, 2009

A Quick Drum Exercise

Hey everyone, I actually got a decent amount of e-mails off of my "How to Practice" Blog that I wrote a little while back so I figured that I would take a little time a share with you a drum exercise that I've been working on recently. I've found that it's quite helpful in building independence and just filling in your playing.

I actually stumbled upon this while learning Led Zeppelin's "Fool in the Rain". When I had a hard time doing the "tradition shuffle" I decided to go into the studio and just spend a day working at it. So I started with this..

Basically I just played that for about 30 minutes to an album (even if the song was in 4/4 just make it fit and use the song as a time piece).
(playing this as 16th note triplets)

1

2

3

1

2

3

1

2

3

1

2

3

R

R

L

R

R

L

R

R

L

R

R

L


Kay, so after about 30 minutes I was feeling that this pattern had become 2nd nature so I started adding in kick.

1

2

3

1

2

3

1

2

3

1

2

3

R

R

L

R

R

L

R

R

L

R

R

L

K

K

K

K


Var2

1

2

3

1

2

3

1

2

3

1

2

3

R

R

L

R

R

L

R

R

L

R

R

L

K

K

K

K


and lastly I changed the hand pattern slightly to involve a flam tap

1

2

3

1

2

3

1

2

3

1

2

3

R

R

R

R

R

R

R

R

L

L

L

L

L

L

L

L

K

K

K

K


Finally on the kit after learning different patterns well. (Keeping time on the hi-hat in quarter notes or eighth notes)

1

2

3


1

2

3

1

2

3

1

2

3

H

H

H

H

H

H

H

H

s

s

s

S

s

K

K

K


The drumbeat should ALMOST feel like the "Purdie Shuffle" if you are unfamiliar


Bernard "Pretty" Purdie is a great great man.. extremely entertaining to watch.


Hope this helps some of you

Talk soon and keep practicing!
Sincerely
H


Friday, August 28, 2009

Planet Gemini Update (More Bad News)

Hello everyone, It seems that everytime I write one of these updates it's to report something bad. Seriously, it's not my intention. In fact I have some really great news that I'm probably going to announce within a week or two that I'm sure a lot of you are going to be quite happy about. But, onto the bad news at hand.

My studio machine fell victim to a virus that was unlike anything I have ever seen or experienced before. This virus took hold of my computer and flashed my Bios so my PC essentially thought that it was the wrong make for the motherboards bios. The result? My computer no longer could find or identify hard drives and it would freeze up on the "Verifying DMI Pool Status" screen. It was something I've never seen before (and btw… I am A+ Certified through Microsoft and have been working on computers for a long long time. The only real solution I saw to the problem was to try to re-flash the bios and set the computer back to it's original settings. Unfortunatley that requires me to remove jumpers and do a ton of jumping through hoops and… well if any of you have ever tried to get information from PC manufacturers like that.. you know it's a hassle that I just don't want to deal with.

So I've ordered a new computer.. it is a HP system that it pretty much top of the line in terms of speed and power. So that means once I clean out all of the crap that is installed in the machine when I get it the thing should last me quite a long time.

So H (you ask) why are you telling us all this? Well, because I am going to be incapacitated for the next couple of weeks in my studio and after losing a ton of my work (from a tragic External HDD crash) I'm just feeling quite beaten down by technology at the moment. I have three projects I'm currently working on and none of which are even close to be started. So what does the future hold for Cauldron of Fuzz VI? Is it the COF that just ISN'T supposed to be released??? I hope not.. I'm going to try my damndest to release a COF this year even if it means that I have to do another EP like release.

My next album? Was well on schedule to be released in December of 2009 but now, I'm sorry to say I'm not 100% sure if it's going to make it. I have so much re-recording to do and I basically lost the last YEAR of work when that USB harddrive died.

I'm going to go now and throw my old computer out the window of a moving vehicle and prepare myself for the new machine and all of the JOYS I will have getting that thing up and ready to go.

Saturday, August 22, 2009

Practice Makes Perfec…er… PERMANENT

One of the most common things that I have ran into over my years of recording musicians is that so few people actually know how to practice. This little tidbit qualifies for any instrument, and is so simple and rudimentary that you would think that it seems foolish to write about it. However, you would be surprised how many people have no idea how to practice their instrument.

Let me say this first before we go any further: All of your practicing MUST be done to a source that keeps true time. I highly recommend a metronome. There are tons of free software based metronomes for your computer (which you clearly own if you are reading this).

There is a difference between practicing and playing. If you have 1 hour of guitar time each day to play you need to sit aside 15-30 minutes of that time for actual practice. Now, what does practice mean? Well… the definition of the word is "repeated performance or systematic exercise for the purpose of acquiring skill or proficiency" however, when I observe guitar players or drummers practicing they are often "noodling" on their instruments. There definitely can be a point made that this will enhance your playing over time. But, if you are looking for actual improvement that you can see, then you need to focus on your goals and work at them. Practice (to me at least) is playing what we can't play until we eventually can. I know that it's not as glamorous to sit down and play a C Major scale to a metronome for 15 minutes as it is to be shredding as fast as you possibly can. But, the challenge is here, and patience is truly a virtue in terms of instrumentation.

So here is my proposal to you; let's try doing 1 month of real practicing and see what it does for your playing…

What do I require?
1. Your instrument
2. 15-30 minutes of your time a day
3. Patience
4. Discipline

Seriously, that's it! Everything you need to be a better musician YOU ALREADY HAVE!

Let's do this!

For guitar & bass let's take the C Major Scale: C D E F G A B C
For drums let's do a simple rudiment: RRLLRRLL RLLRRLLR LLRRLLRR LRRLLRRL

Now, get your metronome and start off at a slower speed. Let's say for the sake of argument 80bpm.
If you can breeze through 80 with no problem raise it to 90. If 90 is too easy then move to 100.. and so on until you find a moment where you are uncomfortable. Once you find that point… you are well on your way to owning your instrument. That is your practice tempo.

Now that you've established what tempo you are struggling at spend 15-30 minutes (The longer you spend the easier it is going to get) mastering that tempo. I don't care if 15 minutes in you feel like it's gotten easier.. FINISH OUT THE WHOLE PRACTICE TIME AT THAT SPEED. Make every note sing, concentrate on your technique. Watch your hands as you are playing. Throw in variables [see below for variables]. Just remember the way you practice is the way you are going to perform. So make it count even if you are just playing to a song on the radio. It's completely natural to shun away from doing this, because we have not trained ourselves to think this way. We are so used to being sporadic in our playing that once we try to introduce structure to it our minds are going to try to default back to our old ways. Finish out that practice session.

The next time you practice take the metronome speed up 10bpm. So if I'm at 180 on Tuesday and I get comfortable with it, Wednesday I will try 190bpm. If I can't keep up with 190 then I will go back to 180 and practice that speed again for that day. Your goal is to always push yourself to get faster, but speed is NOT our number 1 concern here. The major thing that we are trying to achieve is comfort of our instrument and timing. I have seen some guitar players who are very fast but, inaccurate… and inversely I have seen some players who can play the simplest things and make them sound like gold. It's all about technique.

*Variables*
I say that variables are somewhat important in practice. For example, as a drummer you should try leading with your weak hand instead of your strong hand all the time. We are only as good as our weakest link and it's important that we recognize what they are and try to strengthen them. As a guitar player try playing your scale ascending, decending, with all upstrokes, all downstrokes, alternate picking…etc. But, the key here is make sure that you are consistent. Do NOT perform one thing, fail and then go back to the thing you do well. If I can't play a scale using all upstrokes fast I have two choices 1) JUST practice upstrokes until it gets up to speed with my downstrokes or 2) set up a completely separate practice time for upstrokes. So Tuesday I could be playing downstrokes, and Wednesday will be my upstrokes day, and on that day I would go through the same exact procedures that I went through for my downstroke. Find the tempo where your breaking point is and push it as far as you can.

For drummers your variables will be different. Because the fact of the matter remains that you probably want to get your bass drum speed up to par as well (and don't forget the HI HAT PEDAL!!!!!!!!) Let's face facts having a nice double stroke roll is a nice tool to have in the toolbox but, you're going to need to focus on independence and velocity as well. You should be keeping time with your hi-hat pedal while doing these exercises.

I will often set a metronome and do:
RLK RLK RLKK RR LL RR LL
But, your variables should also be with things like ghost notes.
So maybe you'll accent more like this
RlK RlK RlKK Rr Ll Rr Ll

You may find that keeping a steady beat with the hi hat is challenging for you. If that's the case… find a speed where you can accomplish it and work up from there. I would rather have proper practice than sloppy practice. Remember… as I said earlier.. HOW YOU PRACTICE IS HOW YOU'LL PERFORM! Practice doesn't make perfect, Practice makes permanent…

The goal of this blog is (above everything else) to encourage you to try something new. We live in an age where all of this information is at your fingertips. You have resources available with just a few clicks of a mouse. Take some time and REALLY practice your instrument if you want results.

I hope this helps some people even if it's just to open your mind to what practicing should be.
Sincerely
H


 

Sunday, August 2, 2009

Statement on UK Classic Rock Compilation (Please Read)

First of all I would sincerely like to take the time to thank everyone involved who offered me a spot on the Classic Rock Compilation CD#69 and I would jump at the chance to do it again in a heartbeat. For those of you who have found the band because of this "WELCOME!" and this is not a post I'm making to complain in the least bit. However, there are a few things I would like to address. When submitting the song I had asked the gentlemen involved if I should send them the track mastered or unmastered. I was told to send it unmastered and here –in is where the problems stand with the track.

#1. The song was supposed to have a 30 second fade on it. So you could barely hear the blatant thievery of Trouble's song "The Eye". I didn't intend for that to be so prominent in the mix. It was used without permission from the band and it was used basically because I thought the "feel" of the song sounded very much like the Trouble song. So during improvisation I just started singing the verse to "The Eye" and decided to keep it in there and change up the ending riff a little bit to sound like it. It was very much meant to be an Easter Egg of sorts and completely done out of homage and respect and I hope that the folks in Trouble understand that. I very much wanted Trouble fans to BARELY hear that at the end and be like …WOAH! A shout-out to Trouble!!!! Everyone who knows me knows that I am a huge fan of the Chicago based doom metal band and I consider myself good friends with certain members of the band (past members).

#2. The volume on the mix didn't really match the others on the CD. Again, this is a small thing that mastering could have easily fixed.


 

All of this really doesn't matter and/or take away from the fact that I think the song is great and I really appreciate the opportunity for it to be heard to all of the Classic Rock subscribers. I would JUMP at the chance to do another and would like to take this time to thank Ken McIntyre for being so helpful and in contacting me. He is a great man who is very professional (especially dealing with someone who likes to keep an heir of "mystery" behind himself) It's really hard to use the name H or HELLION in writing credits and whatnot.. hehe


 

Thanks again to Classic Rock Magazine and I hope to do it again someday!
Sincerely
H

Thursday, July 9, 2009

Some Guitar PLAYING Tips for the Studio

One thing you find out when recording guitar players on a frequent basis is that most guitar players have the idea of playing all wrong. Please don't think that this is me saying that I'm "Yngwie Malmsteen" or anything but, it really does seem to me that when it comes to guitar playing most players tend to think faster is better. Completely overlooking tone and accuracy.


*Guitar Tone*
It baffles the HELL out of me when I see someone come into my studio who spends hundreds and hundreds of dollars on his guitar setup. He's got a Gibson Les Paul studio.. and an Orange half stack just to get that "Vintage" sound that he wants and then when it comes to playing with his drummer and bass player he just has no dynamics at all. Guitarists need to learn that there are many ways to enhance their tone that does NOT center around hundreds of dollars worth of equipment. If you try out my quick little suggestion you might find that it will change the way you approach guitar.

Tip#1 - HOW TO PRACTICE..
To understand how to improve your playing you must understand how to practice. Most people will just pick up their guitar and try to play as fast as they can and get tired and stop. The fact of the matter is that… when you push yourself to an uncomfortable level while trying to achieve speed it's never going to help. Remember the saying Practice Makes Perfect?.. it's untrue.. in actuality Practice Makes PERMINANT. Which means.. if you practice a scale fast and messed up… that's all it will ever be. Practicing scales doesn't have to be boring. He are a few tips to mixing stuff up while practicing your "HOT LICKS!"

Try alternate picking in reverse. Instead of starting on the "down" try starting on the "up" at first it will completely throw off your game but when it comes to descending scales doesn't it make sense to start them with an up stroke instead of down? One thing I like to practice is doing a regular Harmonic Minor (SLOWLY) using Up, Down, Up, Down, Up, Down.


E|--10-8-7-----------------------------------------
B|-----------10-9----------------------------------
G|-------------------10-9-7-----------------------
D|-----------------------------10-9-7-------------
A|---------------------------------------8-7--------
E|----------------------------------------------10-

In fact, try to become extremely familiar with this pattern. Practice it slow and steady with variations. Example: Try picking every note the first run all the way down and back up the scale. Then, on the 2nd pass try picking the first note of each string and using pull-offs to get the rest of the notes. Then, on the 3rd pass try picking the 1st and 3rd note in each phrase of 4. So pick 1 x 3 x. Try "echoing" the scale in groups of 4 so it looks like this…

E|--10-8-7-----8-7--------7----------------------
B|---------10------10-9-----10 9-----10-9-------
G|--------------------------------10--------10 9-
D|-----------------------------------------------
A|------------------------------------------------
E|------------------------------------------------

Repeat the scale all the way down and back up again reversing the pattern. Again, one scale and be a HELL of a finger workout if you actually take the time to vary it up. Make your own patters like "First time straight through, 2nd time doubling every note, third time through groups of 4, fourth time through skipping a string (aka going from high E to G then from B to D and so fourth). Familiarity will make you a much better player.. and different patterns will greatly change the boring mundane (ascending scale) that so many guitar players rely on.


Tip #2 – PICKS MAKE SOUNDS!!!!!!!

It is surprising how many guitar players don't stop and think that the pick you are using will dramatically change your sounds in the studio. How you hold your pick is just as important as the picking technique you're using. For example, If I'm playing something acoustic I want a medium plastic pick. But, where do I go from here.. Well if I'm strumming I want a loose grip on the pick it's going to make things much more open and airy sounding… if I'm looking to do arpeggios I'm going to hold the pick slightly on a 45 degree angle to hit the strings to get that almost "Choppy" sound. It's going to make the notes sing and cut through the rest of the music. Again, viewing this from a producer's standpoint it's important that a guitar player realizes how their picks and picking effect their playing. Nylon picks with a heavy guitar tone just sound better… and if you have a player that can attack the strings at almost a sideways angle it makes all the difference in the world. When you get a chance… buy the thinnest pick and the thickest pick available at your local guitar store. Take them home and try them out for different styles of music. You will find that it makes a world of difference in sound. I'm not saying play with picks that are uncomfortable to you.. but become familiar with the sounds your instrument can make.


Tip#3 – STRINGS!

Thin strings have no bottom end! Which is fine if you are recording a black metal type project where you want no bottom end at all, but if you are putting 8's on your guitar and are expecting to play some low tuned metal it's just not going to happen. You should be sticking with 10's (regular gauge) for standard rock music. I've been known to buy two packs of strings.. heavy gauge for the E,A,D, and light gauge for the G,B,A,. Again, that's a little extreme and it's just my tastes but, I find that it gives me the light touch for solos as well as the "Stomping a mudhole in yer ass" heavy sound.

***Remember the more bottom end your guitar takes up.. the more bass frequencies you are taking away from your bass player and by law that gives him the right to kick you in the sensitive private parts.


Tip#4 – NOTES!
We're making music here people. Please understand that there are times to lay back and times to rip solos. There are times where a singer should sing. Where a drummer should drum.. where a bass player should… sit back and get some coffee for the band! (I kid, I kid) but, I've heard so many bands fighting with each other for "space" that it's really sad. Sit back.. listen to your band.. if your bass player is doing a sweet groove.. let it shine for a moment. Same thing with the drums. It's not just about one part of the band.. it's about the band…


I hope these little tips help and I hope that it gives you something new to think about when you're ready to go into the studio.
Goodluck and happy playing.
Sincerely
H

Monday, July 6, 2009

The Next Gemini Release

The next Planet Gemini release slated for December 2009 release is titled...
"This Could Be the End of Everything"



The album is written and just needs to be polished and fixed up production-wise.
I will probably do a little more work on this album for the rest of July and then stop in August to start working on Cauldron of Fuzz 6.

This Could Be the End of Everything is very heavy, dark. Very much classic Gemini. Probably not as "Heavy" as Wicked was but much more deep I think. Primal is the word I would use to describe the music. Very ritualistic... I mean this is the first new Gemini album in some time (Since 2007 if you can believe that) and I think you will all be satisfied with my choice in direction. Tons of new instrumentation. Lots of percussion... you'll probably be surprised at all of the strange percussive stuff on this album.

I'm really hoping to make this a 2 Gemini year so please bare with me if I seem to be distant... I have a lot of work to do... I am still hard at work on another project that I've been throwing a TON of my time to. I'm very... cautious about the presentation of this project. In my mind it has to be perfect and .. well you saw how that worked out with Wicked. hehe

Luckily for me Cauldron of Fuzz 6 is going to be much more... play, record, mix, release... I think that this is going to be a year where you REALLY notice the differences between Planet Gemini and Cauldron of Fuzz.. From a production standpoint I want COF6 to sound almost like a basement recording. It'll be much more polished than say... some of the old Electric Wizard stuff.. but, think along those lines production-wise.

Musically it's anyone's guess what it's going to sound like. I've got a while to get out some of my creative juices until I start working on it so... It's all fair game.

Monday, May 11, 2009

Planet Gemini Q2 Update

I know it's been a while since I've done an update on here (2 months). But, my last one was quite huge so hopefully all is forgiven. I figured since I have a couple of minutes here that I would give you all a quick status report on what's going on with Planet Gemini so far in the year 2009.

Right now I am working on two projects. A new Planet Gemini album which I hope will be finished and released in November, and another project that I've been working on for a while that I can't really speak of just yet. I'm not even sure that one is going to see the 2009 calendar as it is really a huge deal and a lot of work.

Some quick Planet Gemini _notes that might (or might not) interest you all.


 

_ I got a new drumkit for the next recording. Sounds pretty good and I'm happy with it.

_ New album is being recorded through Orange Amps… first time I've used something other than my Marshall

_ New Planet Gemini songs are available for streaming on my myspace page. One track is called "Rise of the RedGod" it's the complete version of a song that I recorded for a compilation album. I'll have more on that once I get more info.

_ I'm thinking about buying a new guitar. It's been a couple of years since I broke down and bought something new. I had a nice Gibson V in my hands a couple of weeks ago and almost bought it but it's hard to justify spending the cash when you own so many guitars already.

_I'm looking to also buy a new vehicle so… if you like to donate to the "Hellion buys a Charger fund" please do so now ;)


 

Hope you are all doing well. Check the myspace page for anymore updates.
Planetgemini.net will be getting a new look very soon. Maybe some streaming sounds and whatnot.
Take care and if you have any questions please feel free to e-mail me. I'll try to do another q&a soon.
Hellion@planetgemini.net


 

Hope to talk to you all soon
Sincerely
H

Friday, March 27, 2009

How to Record Drums (Getting a GOOD Drum sound)

This is actually quite the ambitious post I am about to make on this webpage but, if there is one question that I have found myself getting over the time I have been producing other bands it is "How do you get your drums to sound like that?". On the Wicked album my micing technique was actually quite basic. I used about 5-7 mics and just "let her rip" so to speak. I do like the sound of the drums on Wicked but, I will say that as I have worked with a lot more drummers (drumsets, mics…etc) I have grown leaps and bounds as to what I can accomplish in the drum field. So let me take a little time and maybe dispel some vicious rumors that may be floating through the heads of some people that are trying to record themselves. Maybe in the future I'll post different drumset configuration audio files so you can hear the results. My major goal with these articles is to help out the DIY bands so they can actually achieve a good sound themselves without paying through the nose for a professional studio or producer.


 

First of all there is no "WRONG" way to mic a drumkit. There are however, wrong ways to mix drums. I'm proud to say (and somewhat embarrassed I suppose) that I've learned the wrong ways to mix on many occasions. As with anything in life you learn from working with people who are better than you and I feel that I've had the opportunity to work with some amazing players in my day. Combine that with a little bit of trial and error and you've got yourself what some would call "Experience".

So let's get to it shall we.

Microphones
"Say "ello" to my little friends" I know, I know.. lame right? But, still Mic's are important. The normal person would probably go out and buy the most expensive mics that they could afford and I will be the first to contest that… buying a mic for the name or price might not be the best bet. Let's start with the standard.


The SM57 by Shure is "Surely" (oh jesus did I just do that) the most "goto" mic you'll have in your collection. It just sounds good, on pretty much everything. Guitar Cabs, Drums, Bass Cabs (with a little tweaking) Vocals… etc. It is not the best sounding mic you'll ever hear but, dammit if it isn't the most diverse. I personally have about 10 of these in my collection. Just mic's that I've accumulated over time. They cost anywhere from $80-100 and are pretty much worth every penny. This is your first line of defense, and personally I don't think that there is a microphone out there more suited to mic a snare drum with.


 


The Beta 52A by Shure would be my next big suggestion. 57's are great an all but you are going to need something with a little more bottom end to get the frequencies you'll need from the bass drum. Luckily the Beta 52A has dropped significantly in price since I bought it years ago and now you should be able to pick this mic up for around $150 (Maybe less if you shop around). This mic brings tons of "PUNCH" to the table in terms of sound. It is designed to be an "Inside" mic but, I've got some amazing sounds out of it on the outside of the bass drum as well.


 

Shure has a whole "drum micing kit" available that you can purchase and save yourself about $50 (and get some decent tom mounting clamps and a nice box carrying case thingie). The going price for the kit is about $399 and it is probably cheaper somewhere if you shop around online. I highly suggest going for this package first as it is a nice entry level to drum recording and basically is going to get you a semi-decent sound for a hell of a price.

We now run into the "touchy" subject of overheads. I tend to use them a lot. I like to get a nice "Room" sound so I tend to use about 4 or 5 overheads at any given time. These can basically be any type of mic that pics up a signal. Christ, I've used a reverse engineered speaker as a mic before to pick up the bass drum subs. But, that's besides the point. Overheads are basically the icing on the cake. The cherry on top of the sundae. While you can achieve an okay sound without them, you are going to find that once you get in the habit of using them you'll begin to rely on them more and more for sound.

I can't even really pinpoint "must have" overhead mics because they really do range anywhere from $200-$10,000. I will however say this, do not go out and buy the most expensive mics you find just because some dude at a music store tells you it's going to get you a "superior" sound. Fact of the matter remains that there are tons of cheaper overheads (or condenser) microphones that are going to give you a great sound if you know how to blend them in your mix. There are so many subjects to touch on with EQ and Panning and I'll try to get into everything here for those of you who haven't had a chance to fiddle around with cheaper mics yet. Fact of the matter is that the room is more important than the overheads. You could have $10,000+ overheads in a shitty, tinny room and that is what they are going to capture.

You Need a Drumkit
Chapter 1: The Kit
Okay, I'm going to let you in on a secret that very few people know. This is going to change your thinking when it comes to drums and probably is going to stop you from ever listening to drums on an album the same way ever again. 90%+ of drums that are recorded today are not real drums. So, if you look on the inside of your favorite artist CD… chances are he is not using a "Pearl Masterworks" kit to get that amazing Drum sound. Chances are he is using what they call "Triggers". It's a fact of life and I would go so far as to say that 90% of the music that is produced today (if not more) "Trigger" their Kick Drum. I would say that there are a good %70 that trigger their Toms and probably about %40 that trigger their snare. It's just common practice in today's music. I was shocked to go back and listen to a lot of albums to find how many of the bands I liked in the 90's and early 00's (why does that sound weird?) that just canned their drum sounds. There are still some drummers that forge on and get a really good drum sound out of their kit but, the fact remains that triggers make a cheap kit sound better. So, keep that in mind as we go on.

I guess the major thing that I'm trying to get across here is that you don't have to go out and spend $2,000+ on a DW drumkit to get a great sound in the studio. In fact when I was talking to Vinnie Appice he told me that he recorded the Black Sabbath album "Dehumanizer" on a pawnshop Tama Rockstar beat up kit that they bought the day of recording. Again, it's all how you skin your kit, tune your kit, mic your kit, record your kit and most importantly MIX your kit.

But, let's say for the sake of argument that you are starting from scratch and need to buy a kit today. There are a few kits in the entry/intermediate range that will pay off huge for little coin.



Pacific by DW X7 – 7 Piece Drum Kit – Priced around $699.99.
I know we're starting off with a kit that's a little more pricey but, really I would say that this kit would be the best bargain for your money. A 7 piece kit (which you do NOT need all of those toms but it's nice to have a choice) made of 100% birch and made by a sister company of one of the finest drum makers in the world "DW". I personally have owned this kit. It sounds nice, holds tune well. It really is the best kit out there for the price.


Ludwig Accent with Zildjan ZBT Cymbals + Stands – Priced around $599.99
I own this kit and while it is not the kit that the Pacific is, it is still a damn fine drumkit for the price. I haven't ran into any tuning problems and I outfitted the kit with Evans G2 heads and it sounds great. Both live and on tape. The ZBT Cymbals are decent for what they are. They will record well as long as you take the time to learn how to mix in a cymbal sound. This kit comes with pretty much everything cymbal stands, drum throne (as crappy as it is). Bass drum pedal…etc. Everything you'll need to start the rockin'. I would like to push you a little more to the Pacific kit above. But, again if you need to get started on the cheap this one should do you just fine.


Mapex Meridian 6 Piece Studio Drumkit – Priced around $1,249.99
I own a Mapex Saturn kit and personally can't believe how great it is. I've played a lot of drumkits and the Mapex Saturn is by far my favorite. It's got 7 plys of Maple with 1 ply of oak around the outside. The thing just sings (HIT ME!) and paired with a nice set of Remo's Coated Ambassadors the Saturn will make you feel like you are in the middle of an earthquake. A 22inch bassdrum that is just as thunderous as any 24 I've played and a snare crack like you wouldn't believe. I love my Mapex kit… and would HIGHLY, HIGHLY recommend Mapex to anyone. Their hardware is nice and durable. Their drums hold tune extremely well and their maple snares are some of the most amazing snare drums on the market in my opinion. I've played their entry level kits. (Cheaper than this) and I was astounded at how well it sounded. Again, if you're looking for a cheaper kit the Ludwig might tickle your fancy more, but if you want to bring the thunda. This kit is sure to please. This kit comes with cymbal stands and a solid bass drum pedal (for those curious).


 

*CLOSING*
The most important thing is do some research on the company you're buying your kit from. You always want to TRY to get a kit that has real wood whether it be mahogany, maple, birch..etc. You want to try to avoid the polyboard shit that is put out there. But, again.. if you find something used for say "150-200" and you need to make an album on the cheap. Go for it!

Chapter 2: The Heads
Okay, regardless if you buy a $3,000 drumkit or a $300 used kit in a store. Drumheads are going to be the thing that either makes or breaks your drums. A well tuned drum with fresh drum heads on it can sound like a million bucks. Don't get me wrong they are pricey, but in the longrun they are worth it.

Chapter 2 - Verse 1: On a bass drum I only go with one drumhead. It's the Evans EMAD2 drumhead. It runs around $50 and is very much well worth every penny. I've used the powerstroke in the past and really just never felt "blown away" by the sound of it. Just trust me on this one and try the EMAD and I think you'll agree your bass drum will sound huge.
Chapter 2 - Verse 2: be sure to do your research when buying heads for your toms. Ask yourself "What do I want my drums to sound like?" and then find out what head will give you the tone you're looking for. Most "Rock" drums today use Remo's Pinstriped heads. They are very nice and will produce a nice punchy sound. As for me I've moved from the Remo Pinstriped to the Evans G2 heads. I find them to produce a much nicer punch (for my tastes) and they seem to be a little more durable. On my Mapex kit I used coated heads. I've used Remo's Fiberskyn heads in the past and those produced a nice sound (They replicate the old calf-skin heads) I found that they kind of deadened a little more than I would have liked but, again it's all in your personal taste. I tend to go with Coated Ambassadors now. They sound great and are durable like you wouldn't believe. I've had them on my kit for like 6 months now and they still look as good as new and sound fantastic. Needless to say I'll probably stick with them for this kit as they do sound enormous.

Chapter 2 – Verse 3: The Snare drum is another issue altogether. I personally use the Coated Ambassador on my snare as well but I have used the Emperors as well and sometimes you get a free snare head when you buy a drum head pack. I believe I've used a coated Aquarian in the past with decent results.

Chapter 2 – Verse 4: Resonate heads (The bottom drumhead) are very important. Be sure that your resonate heads are not beat up, nice and smooth. They don't look like they've been hit much (if at all). They are going to decide a good portion of your tone. (unless you remove them)

Chapter 3: Drum Sounds

"Bang, Boom or Thud ?" is the question I ask most drummers who come into my studio.
BANG: There are a couple ways to get a really "BANG'n" sound out of drums, but the way that I find to be most effective is to remove the resonant head (the head at the bottom of the drums) on your Bass drum and toms. Leave everything open and when the drums are hit it really produces this "Pop" almost instead of a full-on note. A great resource for drums that are more "hip-hoppy". I've even mic'd the toms by clamping the mics on the inside instead of on the batter (top) head of the toms. Almost like what you do with the bass drum. Granted you have to let the overheads be the mics to capture the "attack" of the actual drum hit but it is very effective in getting an interesting tone. Again, it's all in technique and learning how to mix things down to sound right. I've gotten great results with doing that and, actually produced some really "Black Metal-esque" sounding drums using the "bang" method. Again, thing of the "Bang" sound as almost a drum machine sound. Lots of Power Metal bands like their drums to be more "processed" and this is really a way to generate this sound without triggers (Which we will get to later on)

BOOM: (said in a incredibly cheesy James Hetfield – Enter Sandman sort of way) is the way that I like my drums to sound. In fact, if I had a choice I would re-record all of my material with a nice "boomy" sound as I just feel that it is more ambient and lets the instrument breathe. When I say "BOOM" thing John Bonham, or a really solid Jazz Drummer. Think

THUD: While it is true that a nice drumkit is going to produce a nice drum sound (in theory) it is also widely known that most drummers deaden (or dampen) their kit to a point where you basically can't hear any notes out of the drums at all. Thus creating a "THUD" sound out of every drum. I don't knock this sound per-say but it is not my personal cup of tea. Thud'ing (as I've affectionately termed it) is basically done by stuffing your bass drum with a pillow (which is very commonplace), Duck taping the shit out of your toms and snare. Think of the "Pantera" type drum sound here. Toms don't really sound huge they are very attacky it almost sounds like there is some EQ placed on them with the mids pressed up. It's an acquired taste and works for some styles of music. I like my drums to ring more but, again that's my personal preference.

Chapter 4:
Stick Around!

You know what makes me laugh? When I see a drummer take all of this time to get their drums to sound amazing and they don't pay attention to what size sticks they use. Seriously, THIS HAPPENS! "Oh, I don't care I can use anything" I mean, sure you COULD use anything but, why would you want to? Different sticks produce different sounds. One of my friends who was a Berklee Graduate and a drum teacher used to use M2 Marching sticks. They shouldn't even be called "Sticks" by law. They are freakin' lumber for all intensive purposes. But, man did his snare work shine like no one I've ever recorded. That guy could sit down with a 3 piece drumkit and make it sing. Now, I'm not saying go out and buy some M2 drumsticks and demolish your cymbals. The fact of the matter is, for those sticks to work correctly you need to have a level of finesse that very few drummers I've met acquire. Most people use the standard 5a stick and I have no issues with that. I'm just saying, play around. Try different sticks to evoke different emotions and moods out of your drums. A thinner stick will produce a thinner sound. A plastic tip gives a thinner sound than a wood tip. A heavier stick will produce more punch and power yet make playing cymbal swells more difficult. Just, take the time to try out different things. Brushes, Rods..etc


So now, we have our mics, our drumkit, drum heads and I'm going to go ahead and assume you already have a recording interface and a mixing board of your choice. I have a Mackie 32x8 mixer going into two Delta 10/10 audio cards. I basically use one whole card just for drums. (sometimes more) I like to mic quite extensively and decide what I want to keep and discard later.

Recording Methods
First of all remember less is more in terms of a drumkit. Add all of the cymbals that your heart desires (I generally use about 9 cymbals on my kit when recording) but, when it comes to drums try to be as basic as you can. Remember more drums constitutes in more mics which constitutes as more bleed, which means MORE WORK to get the kit sounding nice. When I first started recording drums I mic'd my whole kit (which was 7 pieces at the time). So here I am with 5 toms (8,10,12,14,16) and a Kick and Snare. Which means 7 mics and 2 overheads. FOOLISH! I am not (nor will I probably ever be) Neil Peart and having that many drums mic'd (for me personally) just ended up being stupid. There's just too much bleed to deal with and yes, you can totally go and individually chop up every track and just keep the sounds of when the tom is being hit. But, personally I think that takes away from the "open" feel of the kit. I've done it for many customers and it works but again it's not for me (personal preference).

I would suggest recording a 5 piece drum kit. 2 Rack Toms, 1 Floor a Bass and a Snare. If you can get away with 4 you will sound even better in the long run. Especially if you are a novice at recording drums, you do not need to have to worry about phasing issues and all of that junk.

The most common drum micing technique is when you mic every drum (with the mic facing the middle of the drum that it is clamped to) and have the overheads in what is referred to in the industry as the X/Y position. Basically have the drummer in question sit on the drumthrone and have him raise his arms with the sticks in his hands as high as he will go and place the mics a couple of inches above his reach. (to insure no disasters will happen) Place 2 overheads (one on each side of the drummer) and slant both mics down at the same angle. This is the most basic of overhead placement. It is quite simple and kind of "ho-hum" to some people but, it works and it will get you a sound that is going to work for you for starters.

When micing always be certain to take the drummers strengths into account, if your drummer is very articulate on the snare then you probably should double mic the snare. Use the "Over/Under" technique. Clamp one mic to the top of the snare and one mic on the bottom (preferably one right on top of the other) Double micing the snare will really bring out the "buzz" of the snare work and add a lot of color to his playing. Again, if I'm dealing with someone who is doing a lot of fancy Hi-Hat work I will put a SM57 on his hi hat (just over it off axis so the air from the pedal doesn't make a loud "swish" in the mic). I know that earlier I said less is more in terms of micing a drumkit. However, just because you mic something doesn't necessarily mean that you have to use the tracks you recorded. I have had sessions where I've had 14 channels of drum mics and I only ended up using 6 or 7 of those tracks. As with everything else I would rather have more and take away the unneeded mics then find myself short and need to do a full re-recording.

Common sense should really guide you through your drum micing adventures. The thing with most things recording based is experimentation. Find what is right for you. Once you realize the sounds your mic's receive you'll find that there are certain applications for each mic. Just try everything and make a list (whether it be on the computer or in a notebook) about your techniques and what the results were.

Mixing with a Digital Signal
One of the most common misconceptions out there is that "digital recording" lacks the "warmth" of the old analog tape machines. To that I cry bullshit. We have amazing plugins that can pretty much emulate everything in this day and age. Tube warmth is no exception. The problem with Digital is that you're just getting a lot more frequencies than the old tape machines got. We grew dependant on the noise that the old tape machines made, how they handled sound. We mistook a less treble filled sound for warmth. Just remember when mixing a digital signal you are best served rolling down some of the high end. It gets rid of that "Digital Harshness". I could do a whole HUGE writeup about how to mix drums and what to do to get your drums to sound a certain way. But, in the end it can all be summed up in a few sentences. Experiment, play around with everything and don't be afraid to think outside the box.

To give a brief example; one of the things that I tend to do to try to achieve a nice bass drum sound is to clone the bass drum channel 2 times so that I have 3 mono bass drum tracks. I name them "Bass Inside" "Bass Outside" and "Bass Sub" on the bass inside track I want to get a nice thwack. I want to basically roll off the low end and just pull up some of the midrange. It will sound terrible on it's own but trust me we'll compensate with the others. From there I'll go to the "Bass Sub" track and roll off all of the high end and pull up the low end a bit. I want to get the "Sub" channel to almost have no note to it I just want that "rumble' to come out. We can also port that to a subwoofer channel later on in the mixing process but that's a whole other tutorial. With the outside mic (depending on the project) I will put a bit of reverb on the bass drum. A nice "Drum Plate" or a "Studio Room" we want this to be a smoother signal than the "Inside" signal. I want to to sound wet. Generally I'll create a drum bus with a nice reverb (I like the Waves Rverb Plugin).

I do not use any Compressors or Noisegate on my mics. I like to do that in the post mixing (which is NOT a common way to do things when it comes to recording) but, I just like having the bleed in case I need it for something…. (and I often do).

So, depending on the project I will create a new Drum Bus with a nice tight compression and maybe even a little reverb on it and send my Bass Drum channels and my Snare Drum channels to it. I almost want to get a bit of a distorted feel to the drums on the bus. When I feel it sounds a little TOO harsh I pull it back just a touch and then I try it in with my mix. Again, a lot of engineers eq every track of the drums. I personally just like to maybe raise the treble a bit on the toms to make the notes sing more and to make the attack of the toms a little more potent. Experimentation is the key and after recording a couple of artists you'll probably be getting a better drum sound than I do.

To Trigger or Not to Trigger
In the world of Heavy Metal we have so many intense frequencies going on that sometimes just having a straight up mic'd drumkit isn't enough. Sometimes a drummer might ask more of you than you can produce (especially the black metal guys. They really want their drums sounding tinny as hell). Over the last 10+ years of Drum recording Triggers have kind of become a staple. I personally have triggers set up on my kit but very very rarely use them in a final mix for my own projects. Again, I go with the "I would rather have the notes there" theory. Before I get to carried away on this subject I'm going to take the time and explain what Triggers are and what they do.


This is the DDRUM Acoustic Trigger Kit – Priced Around $200

To make these work, you need one of these.

The Alesis Trigger I/O – Priced Around $200

Now, for these Triggers to work you must attach those red bastids (he says in his best Boston accent) to the drum of your choice and then via a XLR to TRS cable you connect them to the Alesis Trigger I/O which then connects to your computer via USB. When a drum is struck the Trigger sends the information to the Trigger I/O and the Trigger I/O converts your hit into a MIDI note. There are other ways to go about this process but to be honest this is the easiest and most effective I have found. The Trigger I/O really simplifies the whole thing by making everything kind of idiot proof. Basically you plug your triggers in. Set the threshold, Make sure the crosstalk is eliminated (Crosstalk is when you strike one drum and another registers) You can even customize how you want the midi note to be processed. Linear signal, more on the flattened side, again it's all there to play around with. Different drummers are going to have different settings but the Trigger I/O has 20 presets so you should be able to save a setting for every style of drummer.

Once you get that you'll need something that will play your MIDI notes. There are tons of sample software out there and I'm not going to go into drastic detail about this because chances are something came with your DAW Recording Software. Whether it be ProTools, Sonar, Logic, Cubase or what have you.

Now, When I HAVE to Trigger I like to do a mix. I never want my drums to sound fake so I blend the sample behind the mic'd drum.

Which brings me to my next approach on this subject…

DRUMAGOG Software – Priced around $250
This software is actually quite useful. What it does is it reads the waveforms that your mic picks up and whenever a "hit" is registered it plays a Drum Sample. Cool thing is that it comes with some decent samples and I hear that they just signed a deal with Modern Drummer to use some really nice samples of some amazing individual instruments. Thing about DRUMAGOG is that it is extremely versatile and to my astonishment it actually WORKS. Sometimes there is some major tweaking that needs to be done but, to be 100% honest if you have a system that can handle running DRUMGOG without any latency issues I highly recommend this software. There are youtube videos of people making drumkits out of cardboard boxes. It really is something special and in a couple of years I see this rendering triggers somewhat obsolete. With that being said, it is not without it's issues. There are latency problems sometimes and there are some notes that it just WON'T pick up. The snare articulation isn't as good as a real trigger (yet) and obviously any "Bleed" you might have could actually trigger a drum sample if it's loud enough. With that being said for those meticulous types (and you know who you are) you could always copy the track you're looking to trigger and just cut it up into the portions you want to use.


I really hope this tutorial helps some of you out there. One of the most frequently asked questions I get is "I just started recording and I'm having a hard time with the drums. What should I do?" and while this article isn't the "end all be all" it is probably a start for what you'll need. What you should expect, and most importantly I hope this article gives you enough information to make you want to experiment.

All of the brand names I have mentioned in this are done with no endorsements, no sponsorship. I genuinely use the products I say I use. I have been toying with the idea of doing a Podcast about recording techniques as I am quite crazy with my different ideas. But, we'll have to see how that goes. I think that we can't forget that recording is a community, and if we all share ideas we'll all benefit from the information shared. Remember, there is no right or wrong way. There are just right ways for you and wrong ways for you. Every idea has potential it's the execution of that idea that will make it truly great.


 

Thanks for reading
H